Sunday, 9 August 2009

Avatars

A wise friend recently asked “Are people dressing more like their avatars?” and I pondered and went to sleep and woke up having dreamt of avatarian existentialism all night long.

I perceive avatars as:
  • Text-based ‘handles’ which users may appoint as their name on a website/ forum/ MySpace page, or even as an email address (linguistic avatars?)
  • A 2D icon (pictorial avatars? Image avatars?) These could be profile pictures, graphical images used as signatures, or characters created specifically for the purpose. Might accompany a handle, appear as a Facebook/ MySpace pic…
  • A 3D image/ model/ character

The avatar’s function is as a representation of the user within the online environment. As such, the user imbues the avatar with qualities they want to project into that environment. The avatars have differing levels of relationship to the actual identity of the user.

Anyway, I chose to ignore linguistic avatars and focus on 2D icons (with some reference to 3D models).

Here I am, thinking:

And here:


And here:


And here:


I hadn’t read much on avatar theory, but thought that Baudrillard, Foucault, and a tiny sprinkling of Barthesian structrulist analysis provides a framework from which to understand avatars…

I see avatars as serving a psychological function and a social function.

I’ll deal with the social function first.

Social Function of Avatars
The avatar is a visual representation of the user that enables participation within the online environment. As such, it is a social tool.

It also acts as a calling card/ telephone number/ identification card etc, allowing others to find the user/ avatar.

At the same time, it provides a distancing device that turns person (user) into character (avatar). It is a fictionalising tool that creates a new reality.

I’ll use this as the basis from which to discuss the phenomenon of an avatar within the frameworks of a few theorists.

How and what do they mean?

What would Barthes say?
Avatars are a form of language; they operate as a sign system according to a grammar that can be read in simple structuralist semiotic terms.

The symbol of the avatar (signifier) points to the signified (the user), creating a sign. As with all signs, the relationship between signifier and signified is arbitrary, and the act of signification is determined (or at least accepted) by the culture/ language within which it is used.

The joy is that avatars often/ usually revel in their arbitrariness as a sign system: the ‘visual accuracy’ that might be assumed to influence a user’s creation of the avatar is often playfully disregarded and the avatar takes the form of an animal/ lego character… Avatars move/ play/ dance within the gap of the sign; the act of signification becomes the site of pleasure and play, the jouissance of the avatar.

C’eci n’est une pipe

The signifiers also become afloat from the signified. Avatars have their own names/ handles (such as in Second Life, where the list of surnames available restricts user choice, and also ensures an arbitrariness between avatar-name and user-name) and can be seen to have their own existence beyond the user. I am sure that research that asked users about their avatars would find that users often discuss their avatars as being distinct to themselves, as if they are real people separate from the user. To put it in different terms: as if the signifiers are separate from the signified.

In this way, avatars are wonderfully post-structuralist signs, with meaning existing at surface level.


What would Baudrillard add?
I’m not good on Baudrillard, so you’re going to have to help out here.

Here’s my reading.

I guess the place to start is the idea that with avatars, meaning/ reality has been replaced by signs/ simulacra. Avatars exist within the age of hyperreality, where the object/ reality of the user has been replaced by the symbol of the avatar.

I found a blog by an art student who uses Second Life and discusses her avatar thus: “I have often believed that my second life is more true than my real life… My avatar Gracie Kendal, is an extenstion (sic) of me. Her personality, the way she dresses, her art, her relationships, her house, her dogs… I don’t hide anything. Now sometimes that can get me into trouble…LOL (won’t go there!!) But for the most part… Gracie is true.”

(I like the fact that the blog is called ‘The Secret Life of Gracie Kendall’ and is named after the avatar, not the user.)

Presumably, a Baudrillardian reading would emphasise the replacement of reality with hyperreality/ simulacra; the replacement of truth with the symbol of truth…?


What would Foucault do?
Best be brief:

Foucault would love avatars. They are a site of power: users create their own identity, enacting agency (within the framework of the avatar-creating software/ interface). In that way, an avatar is an expression of the subject, within the dominant discourse. This needs developing.

Psychological Function of Avatars
I mentioned a long time ago (this was going to be a short post!) that avatars had two functions: a social function and a psychological function. Now to look quickly at the psychological function.

Avatars seem to operate somewhere between a mirror, an alter-ego and a pet. I’m sure Lacan, Freud and someone who specialises in pet-theory would be useful to discuss here. I am expert in none.

Avatars are created by the user, and the user is free to imbue the avatar with qualities that they wish to project within the online environment. The degree of agency that the user has is sometimes limited (e.g. an avatar created using the lego avatar-generator has only a limited range of possibilities), however the area of interest here is the way in which users choose to project themselves within the online environment.

My avatars above mostly reflect my real image/ identity/ habits from the real world (white boy; casually dressed; shaved head; likes meat). How would it be different if I’d created an avatar where I was female/ black/ disabled/ non-human? Why do some users create avatars that are similar to their own identity, whilst others create avatars that are very different to their real identity?

I guess all sorts of words and theories could be applied: escapism; aspirations; idealism; experimentalism… I don’t feel the need to be derogatory here: avatars clearly fulfil some sort of need for the users. I sense that the use of avatars that are very different to the user’s appearance are a form of liberated playfulness of signification, and that users enjoy playing within the gap of meaning.

Avatars that take the forms of profile pictures (like on Facebook and MySpace) are kind of like wearing your best clothes to non-uniform day at school: users want to present certain aspects of their personality (real, imagined or aspirational) to the society they interact with.

There’s a need for a whole ethnographic study on users and avatars.


Existentialism and Avatars
Fuck yeah.




“Are people dressing more like their avatars?”

Hopefully.



I propose a few comments on related topics. Proposed titles:
  • Baudrillard and Avatars (my limited knowledge means I can’t really develop much further).
  • Existentialism and Avatars
  • Nihilism and Avatars
  • The Ontology of the Avatar
  • Advertising and Avatars: Branding Your Identity (Adidas and FCUK are dressing Yahoo users' avatars in branded clothing. From the pitch: "And now you can make your Avatar just as stylish as you - with the very latest FCUK Spring & Summer 2005 Collection of clothes." - http://adverlab.blogspot.com/2005/10/branding-avatars.html)
  • Avatars and Character Theory for computer games


Some articles I’d like to read but haven’t had time yet:

http://www.digra.org/dl/db/07311.32337.pdf

http://www.digra.org/dl/db/07311.16435.pdf

2 comments:

  1. Advertising and Avatars
    How would marketing/ advertising and avatars work? Would the avatar be the target/ demographic, or would it be the vehicle/ medium/ platform? I like this complexity. the avatar (meant to represent a person) is at once the target market (or a representation/ route to it) and (if we're considering the marketing in simple terms like creating an avatar that wears a Nike top) at the same time it becomes the advert itself. I like this complexity a lot. I like the way in which avatar-status strips the user of 'identity' or agency or human-ness and turns them into 'consumer', albeit one that is participating in his/ her own interpellation as a consumer. The avatar becomes a vehicle by which we (as users) willingly submit ourselves to the whims of advertisers. Tattoo 'FCUK on my forehead, you bastards.

    It's obvious to outline this, but whilst we may feel it's cool to have created for our avatar a T-Shirt with a post-ironic slogan we love, and to have adorned the character with the logos of our (post-ironically) favourite clothing companies, perhaps even using the very form of (say) a TV programme owned by Viacom, who in turn own such a chunk of the media world and it's advertising; whilst we may feel this is a vacuous and cool act of meaningless fun, it represents the beautiful* and submissive transformation of the user into a consumer, a subject of the corporations. The powerful illusion of agency/ freedom/ freewill (let's not get too Enlightenment here) is rather a moment of interpellation. The user is led by the distancing device of their avatar into the Hades of eternal enslavement to the advertisers.

    Let us note: You can not spell 'consumer' without taking 'user', messing it up a bit, and then adding some stuff to turn it into what you want.

    Anyway.

    The idea of advertising and avatars excites me. Because:
    - Of all the stuff about I've just outlined on transcending your status as human and becoming consumer.
    - Avatars themselves become a commodity.
    In Secondlife, and in some kiddy virtual worlds, users pay virtual money (which does translate to real money) to be able to 'buy' new In some virtual worlds this takes the form of using your (real) credit card to get virtual money (Secondlife) whilst in other worlds you carry out tasks (e.g. collect virtual clams) which you then trade-in/ sell/ give to your boss to get money to buy the things you want.

    A great and classic moment of alienation takes place, where users sell their labour to earn a virtual existence/ new virtual face/ new virtual TShirt. To use a little more sprinkling of Marxist language, avatars are a wonderful form of 'commodity fetishism', where the commodity is entirely virtual. And in the process we're all taught to be good little consumers who work to buy stuff. "Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need."

    - We define ourselves through commodities and brands
    I think I said it all in one sentence. But I always want to use more words where only a few are needed. If we use avatars to represent ourselves/ our aspirations/ our fears/ who we really are/ who we want people to think we are within a virtual online environment, and we then decorate that character with slogans/ branded goods, then clearly we are (wanting to) define ourselves through commodities. Our very identities are made up of brands. Oh yeah.

    - There are now Advertars
    Last month Microsoft patented avatar-bots that walk around in virtual worlds (or XBox Live games, I think) and talk to other avatars to advertise a product. In exchange for letting the advertar talk to them, the user may get virtual money/ power-ups/ extra lives, or whatever.

    -------------------------------------------
    *I tend to use 'beautiful' in a sense that I get attacked for. I mean it in a tragic sense. Kind of 'poetic', or 'tragically-apt'.

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  2. I guess there's something here in terms of the preposition: would the advertising be TO an avatar, or ON an avatar, or THROUGH an avatar?Or, in this great virtual worlds where space and place are meaningless, are prepositions now meaningless also? All those French lessons that taught us to use language for when we go to foreign lands: 'je suis sur la table'. Fifteen years after those lessons, in the (virtual) foreign lands I go to most often there is no 'SUR la table' or DANS la table' because THERE IS NOT TABLE.

    IL N'Y A PAS UNE PIQUE-NIQUE DANS SECONDLIFE!!!

    I've gone off on one. Time for bed.

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